What is STEAM?
STEAM is an acronym for Science, Technology, Engineering, Arts and Mathematics and can be used as a teaching and learning framework that underlines an interdisciplinary approach to research and practice for learning that engages students and enhances their employability skills. A STEAM framework can aid in designing curriculum that supports self-directed, hands-on learning, exploration and experimentation, connecting to broader ideas around design experiment and design thinking.
A STEAM framework can provide an opportunity for students to engage in critical and creative thinking such as students majoring in mathematics work with performing arts students to design and produce a Theatre-in-Education program for primary schools that has real-world importance.
STEAM learning can start early such as, in primary and secondary school education.
A STEAM framework can provide an opportunity for students to engage in critical and creative thinking such as students majoring in mathematics work with performing arts students to design and produce a Theatre-in-Education program for primary schools that has real-world importance.
STEAM learning can start early such as, in primary and secondary school education.
For example, what could a scientist possibly have to do in a museum of art and culture? Quite a lot, it turns out. In fact, I could be kept busy for decades with the projects I’ve envisioned. More on that later (click here for more detail about this story - a blog article written by Lisa Delissio on STEAM in higher education).